Friday, November 7, 2008

Thursday, November 6, 2008

Draft UT3 Environment

[Map]
final_Mimco.ut3

[Package]
nikolinaborak_particles.upk



My group tried to create an environment which was suitable for the game ‘Hide and Seek’. It was achieved by using particles, kismet and matinee in UT3. We chose to use Nikolina’s previous model for this assignmnet since it contained many holes which could be used as rooms to hide in. Many different rooms around the building were connected with teleporters and lifts. A snow theme was used for the texture of our building.

Wednesday, November 5, 2008

Real Time Image Captures





















Kismet is scripting within Unreal tournament and is used to generate objects, telling them what to do although I found that a lot of kismet elements crossed over with matinee in UT3. I used Kismet in this game to help create the atmosphere through lighting. I tested various lights during my experimental stage and they were brought into the game. Various types of lighting were used in order to set up the playful atmosphere in the UT3 environment. It added more variety and user-interactivity to the game and I believed it could be used as a navigational tool. Coloured and flashing lights help users with navigation, because when people got lost in the map, lights they turned on indicate they had been.

Expertise in Action Demo File

philchill22-2008_11_07-22.demo

Experimental Kismet Screen Captures




The Experimental Video Clip [30 SEC]




The purpose of creating this experimental video clip was to test various light elements and incorporate the ideas with other objects and environment in the map. I tried to come up with a storyline to make this video more interesting.

Sunday, November 2, 2008

Team of 3

Group Name: Mimco
Group Members: Nikolina(Particles), Vincent(Matinee) & Jae(Kismet)

We are using the 'Hide & Seek' game as our theme and I will be doing kismet to control lighting & timer elements.

Solidwork Models in UT3 + Draft Images




Wednesday, October 22, 2008

Tuesday, September 23, 2008

Wednesday, September 17, 2008

Experiment 2

In my first experiment, I tried to demonstrate how different objects with different sizes/weight were affected by the explosion. In this volumetric effect of an explosion on porosity, I tried to connect the concept that I used for experiment 1. When I cut the cactus model, I left the main structure in the core of the building intact while other elements were blown out of the exterior walls. Small and light elements move yet big solid structure stands.

Explosions



Step 4 - [X & Y] % Values

PERCENTAGES

X = 31%
Y = 56%

Total Volume = 100,944

V - 31%V = 69,651

V - 56%V = 44,415

Step 3 - Final Cactus Model & Volume












My final version of Cactus Model and its Volume.
Volume: 100,944.72 cubic meters.

Wednesday, September 3, 2008

Step 2 - Cactus Model Envelope














363 George Street Building
Cactus Model Envelope - Top 80m

Thursday, August 28, 2008

Step 1 - Tutorials



Peers Feedback





[assessed by]

Jeremy Tagle

Allan Hughes

Sunday, August 17, 2008

ASSIGNMENT 1 - MY MACHINIMA




THIS VIDEO AIMS TO CARRY OUT THE EXPERIMENTS ON EXPLOSION AND ITS POROSITY. DIFFERENT OBJECTS ARE PLACED WITHIN THE GRID WHICH IS GEOMETRICALLY LIMITED. THEN A SET OF EXPLOSIVES GO OFF IN ORDER TO PRODUCE VISUAL EFFECTS WHICH DEMONSTRATE THE IMPACT TO THE OBJECTS. LAYERS OF DIFFERENT SIZED OBJECTS AND THE POWER OF EXPLOSIVES USED DETERMINE HOW ITS POROSITY CHANGES.

Friday, August 15, 2008

ASSIGNMENT 1 - COMPOSITE OF MACHINIMA

THIS POST IS ABOUT A COMPOSITE OF MACHINIMA VIDEOS THAT WERE FOUND ON THE INTERNET. THOSE CLIPS CLEARLY DISPLAY THE IDEAS OF EXPLOSION AND POROSITY.

Referecences
www.youtube.com/user/HolyKrap92
www.youtube.com/watch?v=TVPP9khXZF4
www.youtube.com/watch?v=phICYTrZhCI
www.youtube.com/watch?v=fBODvJ6Uopw
www.youtube.com/watch?v=Ldh6nZFzHyA

Explosion Using Grid

Explosion - Flames - Spreading Flames

Wednesday, July 30, 2008

MACHINIMA

Test - Explosion

This is a short video clip of Machinima. As you can see there is a testing of dynamites in the game. I found it realistic and effective to see the flame and the smoke as well as the detailed display of the characters and other elements blowing up.