Friday, November 7, 2008

Thursday, November 6, 2008

Draft UT3 Environment

[Map]
final_Mimco.ut3

[Package]
nikolinaborak_particles.upk



My group tried to create an environment which was suitable for the game ‘Hide and Seek’. It was achieved by using particles, kismet and matinee in UT3. We chose to use Nikolina’s previous model for this assignmnet since it contained many holes which could be used as rooms to hide in. Many different rooms around the building were connected with teleporters and lifts. A snow theme was used for the texture of our building.

Wednesday, November 5, 2008

Real Time Image Captures





















Kismet is scripting within Unreal tournament and is used to generate objects, telling them what to do although I found that a lot of kismet elements crossed over with matinee in UT3. I used Kismet in this game to help create the atmosphere through lighting. I tested various lights during my experimental stage and they were brought into the game. Various types of lighting were used in order to set up the playful atmosphere in the UT3 environment. It added more variety and user-interactivity to the game and I believed it could be used as a navigational tool. Coloured and flashing lights help users with navigation, because when people got lost in the map, lights they turned on indicate they had been.

Expertise in Action Demo File

philchill22-2008_11_07-22.demo

Experimental Kismet Screen Captures